Other teachers have been encouraging me to use Socrative for awhile now, but until recently I just didn’t care to try it out. I’m not against using tech in the classroom; it can make things a lot easier. I just didn’t want to have to learn yet another educational technology.
And Socrative is intimidating. Students use their own smartphones to navigate the program, so that’s a lot of small screens to pay attention to. There are teacher accounts and student accounts. There are a few different ways to do things, but that means more decisions you have to make. In short, it has the appearance of that kind of tech that isn’t worth the time to learn. That was my first impression of it.
But I was wrong. Socrative is easy, useful, and even fun.
The illustrious Stephen Krashen was the guest speaker at the MIDTESOL conference this past weekend. Since I follow him on Twitter and know of his inclination to retweet Bill Murray, I was able to predict the opening salvo of jokes, which was actually pretty funny. The rest of his speech was eye-opening (see page 46/48 for his presentation notes). The main focus was on literacy, specifically the connection between the mere presence of books and the ability to read well. And it doesn’t matter what kind of books: Krashen encouraged the attendees to check out comic books and graphic novels and see for ourselves how compelling they are.
His argument was related to a past article in which he argues for the benefits of “junk reading,” meaning reading that isn’t considered “quality.” Pleasure reading, regardless of what language it’s in, has the potential to put readers in a “flow state,” which can in turn lead to getting readers hooked on reading.
But why does this matter for college-age ESL students? When do they ever read for pleasure, even in their own language?
Virtual reality is here and it’s only going to get bigger and bigger in the next few years.
If you don’t know much about virtual reality and don’t believe me, go to YouTube on your smartphone and search for “360 VR” (360 degrees, virtual reality). Choose a video that looks interesting and start watching, but move your phone around. That’s right: you’re controlling where the camera goes.
Now, that’s cool. But can you use VR to teach? I’m sure there’s going to be tons of apps and equipment hitting the markets, but you can already do some activities in class with VR that’s already available, and you won’t have to spend more than $20.
Introducing: Google Cardboard.